- Rename and restructure components and assets for uniformity.

- Refactor `Field.vue` for better state management and event handling.
- Update path references for SVG assets.
- Add selection highlighting in game field with red and white arrows.
- Simplify and organize styles in game components.
- Minor updates to local mode game logic (`LocalMode.vue`).
This commit is contained in:
2026-02-19 17:43:22 +01:00
committed by Jonas
parent 2337c6b2db
commit 13fdf97f5a
9 changed files with 118 additions and 67 deletions
-54
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@@ -1,54 +0,0 @@
<script setup lang="ts">
const gameState = defineModel<number[][]>('gameState', {
required: true
})
function translateNumberToImage(num: number): string {
switch (num) {
case 1:
return './Game/Gamefield_Red.svg'
case 2:
return './Game/Gamefield_Yellow.svg'
default:
return './Game/Gamefield_Empty.svg'
}
}
</script>
<template>
<div class="game-container">
<div id="spielfeld" class="d-flex flex-column" style="gap: 0;">
<div v-for="row in gameState" class="d-flex flex-row" style="gap: 0;">
<v-img
v-for="field in row"
:src="translateNumberToImage(field)"
class="game-cell"
:aspect-ratio="1"
cover
/>
</div>
</div>
</div>
</template>
<style scoped>
.game-container {
height: calc(100dvh - var(--v-layout-top));
width: 100%;
overflow: hidden;
display: flex;
align-items: center;
justify-content: center;
}
.game-cell {
--cols: v-bind('gameState[0]?.length || 7');
--rows: v-bind('gameState.length || 6');
width: min(calc(85vw / var(--cols)), calc((100dvh - var(--v-layout-top)) * 0.85 / var(--rows)));
height: min(calc(85vw / var(--cols)), calc((100dvh - var(--v-layout-top)) * 0.85 / var(--rows)));
flex: 0 0 auto;
user-select: none;
-webkit-user-drag: none;
pointer-events: none;
}
</style>
+86
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<script setup lang="ts">
import { computed } from 'vue'
const props = defineProps<{ gameState: number[][] }>()
let currentSelectionIndex = defineModel<number | null>('currentSelectionIndex', {
required: true,
})
const gameFieldSize = computed(() => ({
x: props.gameState[0]?.length || 7,
y: props.gameState.length || 6,
}))
function translateNumberToImage(num: number): string {
switch (num) {
case 1:
return '/Game/Gamefield_Red.svg'
case 2:
return '/Game/Gamefield_Yellow.svg'
default:
return '/Game/Gamefield_Empty.svg'
}
}
function selectionUpdate(index: number, active: boolean) {
const newValue = active ? index : null
if (
(active && currentSelectionIndex.value !== index) ||
(!active && currentSelectionIndex.value === index)
) {
currentSelectionIndex.value = newValue
}
}
</script>
<template>
<div class="game-container">
<div id="spielfeld" class="d-flex flex-column" style="gap: 0">
<div id="selectors" class="d-flex flex-row" style="gap: 0">
<v-img
v-for="index in gameFieldSize.x"
:key="index"
:src="(index - 1) == currentSelectionIndex ? '/Arrow/Arrow_Red.svg' : '/Arrow/Arrow_White.svg'"
class="game-cell"
:aspect-ratio="1"
cover
@mouseenter="selectionUpdate(index - 1, true)"
@mouseleave="selectionUpdate(index - 1, false)"
/>
</div>
<div v-for="row in props.gameState" class="d-flex flex-row" style="gap: 0">
<v-img
v-for="(field, index) in row"
:key="index"
:src="translateNumberToImage(field)"
class="game-cell"
:aspect-ratio="1"
cover
@mouseenter="selectionUpdate(index, true)"
@mouseleave="selectionUpdate(index, false)"
/>
</div>
</div>
</div>
</template>
<style scoped>
.game-container {
height: calc(100dvh - var(--v-layout-top));
width: 100%;
overflow: hidden;
display: flex;
align-items: center;
justify-content: center;
}
.game-cell {
--cols: v-bind('gameFieldSize.x || 7');
--rows: v-bind('gameFieldSize.y || 6');
width: min(calc(85vw / var(--cols)), calc((100dvh - var(--v-layout-top)) * 0.85 / var(--rows)));
height: min(calc(85vw / var(--cols)), calc((100dvh - var(--v-layout-top)) * 0.85 / var(--rows)));
flex: 0 0 auto;
user-select: none;
}
</style>