Support player names and online join flow
Move SignalR group join into GameManager and add support for player names and improved online join flow. - Moved Groups.AddToGroupAsync call out of GameHubSocket into GameManager (hubContext.Groups.AddToGroupAsync) so group membership is handled when adding players to a game. - GUI: added player name input to GameJoinMenu and updated JoinGameObject to include playerName and use string gameCode. - OnlineMode & LocalMode: constructors updated to instantiate games without passing settings; removed WaitingForOpponent state and cleaned up event bindings. - OnlineGame: rewrote to handle onGameCreated/onGameJoined/onGameStarted/onFieldUpdated/onGameEnded/onError, added joinGame validation (expects 6-digit code), join flow (connect + join), state updates, drop forwarding to player.drop(gameId, index) and place description updates. - LocalGame: constructor signature simplified to no-arg. These changes centralize group management, add player identification, validate join codes, and improve game state/event handling for online play.
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@@ -15,7 +15,7 @@ class LocalGame {
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public onGameStateChanged?: (gameState: GameInformationDto | undefined) => void;
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public onGameEnded?: (gameEndedInfo: GameEnded) => void;
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constructor(settings: GameSettings) {
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constructor() {
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this.player1 = new GameConnection();
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this.player2 = new GameConnection();
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