Added Backend Classes and FUnctions for an working Game. But lacking Implementations

This commit is contained in:
jhim
2026-02-27 11:16:21 +01:00
committed by Jonas
parent 120c671dce
commit 5db7ac1676
12 changed files with 183 additions and 15 deletions
+86
View File
@@ -0,0 +1,86 @@
namespace API.Models.Game
{
public class Coordinates
{
public int X;
public int Y;
}
public enum PlaceResult
{
OutOfGameField,
NotAllowedPlayer,
OccupiedRed,
OccupiedYellow,
InvalidFieldValue,
Placed
}
public enum FieldState
{
OutOfGameField,
Empty,
OccupiedRed,
OccupiedYellow,
InvalidFieldValue
}
public class GameField(Coordinates gFs)
{
public int[,] CurrentField { get; } = new int[gFs.Y, gFs.X];
public int[,] BackupField { get; } = new int[gFs.Y, gFs.X];
public PlaceResult Place(Coordinates coordinates, int player)
{
if (coordinates.X < 0 || coordinates.X >= CurrentField.GetLength(1) ||
coordinates.Y < 0 || coordinates.Y >= CurrentField.GetLength(0))
{
return PlaceResult.OutOfGameField;
}
if (player != 1 && player != 2)
return PlaceResult.NotAllowedPlayer;
int currentValue = CurrentField[coordinates.Y, coordinates.X];
if (currentValue != 0)
{
return currentValue switch
{
1 => PlaceResult.OccupiedRed,
2 => PlaceResult.OccupiedYellow,
_ => PlaceResult.InvalidFieldValue
};
}
CreateSave();
CurrentField[coordinates.Y, coordinates.X] = player;
return PlaceResult.Placed;
}
public FieldState CheckField(Coordinates coordinates)
{
if (coordinates.X < 0 || coordinates.X >= CurrentField.GetLength(1) ||
coordinates.Y < 0 || coordinates.Y >= CurrentField.GetLength(0))
{
return FieldState.OutOfGameField;
}
int currentValue = CurrentField[coordinates.Y, coordinates.X];
return currentValue switch
{
0 => FieldState.Empty,
1 => FieldState.OccupiedRed,
2 => FieldState.OccupiedYellow,
_ => FieldState.InvalidFieldValue
};
}
private void CreateSave()
{
Array.Copy(CurrentField, BackupField, CurrentField.Length);
}
}
}