Introduce LocalGame logic and integrate with LocalMode rendering.

This commit is contained in:
2026-02-19 21:05:33 +01:00
committed by Jonas
parent 13fdf97f5a
commit 7395b6d3bf
8 changed files with 63 additions and 20 deletions
+17 -4
View File
@@ -1,12 +1,14 @@
<script setup lang="ts">
import { computed } from 'vue'
import { computed, type ComputedRef } from 'vue'
import type { FieldSize } from '@/scripts/interfaces/FieldSize.ts'
defineEmits(['clickOnGameField'])
const props = defineProps<{ gameState: number[][] }>()
let currentSelectionIndex = defineModel<number | null>('currentSelectionIndex', {
required: true,
})
const gameFieldSize = computed(() => ({
const gameFieldSize: ComputedRef<FieldSize> = computed(() => ({
x: props.gameState[0]?.length || 7,
y: props.gameState.length || 6,
}))
@@ -36,12 +38,19 @@ function selectionUpdate(index: number, active: boolean) {
<template>
<div class="game-container">
<div id="spielfeld" class="d-flex flex-column" style="gap: 0">
<div
id="gameField"
class="d-flex flex-column"
style="gap: 0"
@click="$emit('clickOnGameField')"
>
<div id="selectors" class="d-flex flex-row" style="gap: 0">
<v-img
v-for="index in gameFieldSize.x"
:key="index"
:src="(index - 1) == currentSelectionIndex ? '/Arrow/Arrow_Red.svg' : '/Arrow/Arrow_White.svg'"
:src="
index - 1 == currentSelectionIndex ? '/Arrow/Arrow_Red.svg' : '/Arrow/Arrow_White.svg'
"
class="game-cell"
:aspect-ratio="1"
cover
@@ -83,4 +92,8 @@ function selectionUpdate(index: number, active: boolean) {
flex: 0 0 auto;
user-select: none;
}
#gameField {
cursor: cell;
}
</style>