Wire up online game creation and show UI message
Add game creation lifecycle hooks and UI feedback for online games. - OnlineGame: add onGameCreated and onGameJoinedFailed callbacks, wire player.onGameCreated to set gameId and invoke onGameCreated, and implement createGame to connect and create a game on the player connection. Small cleanup in drop(). - GameSettings: add optional message field to carry informational text to the UI. - OnlineMode.vue: register handlers for onGameStateChanged, onGameEnded and onGameCreated to update the reactive state and transition to the end/waiting states; update createGame to call OnlineGame.createGame; adjust component rendering logic to include WaitingForOpponent state. - GameCreationMenu.vue: hide form controls when a settings.message exists and display the message instead; minor layout class adjustments. These changes enable creating a game, propagating the generated game code to the UI, and showing a message to the user while waiting for opponents.
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@@ -19,7 +19,7 @@ function gameFieldPreset(x: number, y: number) {
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<v-sheet width="100%" class="text-centered pa-2 w-75" rounded>
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<h1 class="text-center mb-4">Spiel Erstellen</h1>
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<v-divider class="mb-4"></v-divider>
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<v-row>
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<v-row class="d-flex align-center justify-space-evenly ma-4 w-100" v-if="!settingsProp.message">
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<v-col cols="12" md="6">
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<h2 class="settingsCat">Spieler</h2>
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<v-text-field
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@@ -60,10 +60,11 @@ function gameFieldPreset(x: number, y: number) {
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/>
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</v-col>
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</v-row>
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<div class="d-flex align-center justify-space-evenly ma-4 w-100">
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<div class="d-flex align-center justify-space-evenly ma-4 w-100" v-if="!settingsProp.message">
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<v-btn color="red" @click="$router.push('/')" rounded="xl"> Abbrechen </v-btn>
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<v-btn color="primary" @click="$emit('createGame')" rounded="xl"> Spiel Starten </v-btn>
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</div>
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<h2 v-else class="text-center">{{ settingsProp.message }}</h2>
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</v-sheet>
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</v-container>
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</template>
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@@ -33,7 +33,22 @@ const gameField = ref<number[][]>([]);
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const currentSelectionIndex = ref<number | null>(null);
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const gameEndedInformation = ref<GameEnded | null>(null);
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async function createGame() {}
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game.value.onGameStateChanged = (gameState) => {
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gameField.value = gameState?.currentField ?? [];
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};
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game.value.onGameEnded = (gameEndedInfo) => {
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gameEndedInformation.value = gameEndedInfo;
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currentState.value = CurrentState.EndScreen;
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};
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game.value.onGameCreated = (gameCode: string) => {
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settings.value.message = `Das Spiel ist erstellt, deine Freund kann über folgendem Code Beitreten: ${gameCode}`;
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};
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async function createGame() {
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await game.value.createGame(settings.value);
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}
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async function tryToJoin() {}
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</script>
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@@ -48,12 +63,12 @@ async function tryToJoin() {}
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<GameCreationMenu
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v-model:settings="settings"
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@create-game="createGame()"
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v-if="currentState === CurrentState.CreatingGame"
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v-else-if="currentState === CurrentState.CreatingGame || currentState === CurrentState.WaitingForOpponent"
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/>
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<GameJoinMenu
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:joinGameObject="joiningModel"
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v-if="currentState === CurrentState.JoiningGame"
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v-else-if="currentState === CurrentState.JoiningGame"
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@join="tryToJoin()"
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/>
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@@ -5,4 +5,5 @@ export interface GameSettings {
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playerName1: string;
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playerName2?: string | null;
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aiLevel?: number | null;
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message?: string | null;
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}
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@@ -7,15 +7,27 @@ class OnlineGame {
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private gameId: string = '';
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public gameState: GameInformationDto | undefined;
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public onGameCreated?: (gameCode: string) => void;
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public onGameJoinedFailed?: (gameCode: string) => void;
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public onGameStateChanged?: (gameState: GameInformationDto | undefined) => void;
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public onGameEnded?: (gameEndedInfo: GameEnded) => void;
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constructor(settings: GameSettings) {
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this.player = new GameConnection();
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this.player.onGameCreated = (gameIdentifier) => {
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this.gameId = gameIdentifier.gameId;
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this.onGameCreated?.(gameIdentifier.gameCode.toString());
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}
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}
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async createGame(settings: GameSettings) {
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await this.player.connect(settings.playerName1);
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await this.player.createGame(settings.fieldSize);
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}
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async drop(index: number){
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}
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}
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