Refactor and clean up codebase:
- Introduced `IGameRepository` interface and its implementation. - Transitioned namespaces to `file-scoped` for consistency. - Simplified class definitions, e.g., `Game` and `SixDigitInt`. - Restructured `GameField` logic for improved readability and functionality. - Fixed formatting issues in `API.csproj` and added a `using` directive in `Program.cs`.
This commit is contained in:
@@ -1,20 +1,25 @@
|
||||
namespace API.Models.DataClasses
|
||||
namespace API.Models.DataClasses;
|
||||
|
||||
public readonly record struct SixDigitInt
|
||||
{
|
||||
public readonly record struct SixDigitInt
|
||||
public SixDigitInt(int value)
|
||||
{
|
||||
public int Value { get; }
|
||||
if (value < 0 || value > 999999)
|
||||
throw new ArgumentOutOfRangeException(nameof(value),
|
||||
"Wert muss zwischen 0 und 999999 liegen.");
|
||||
|
||||
public SixDigitInt(int value)
|
||||
{
|
||||
if (value < 0 || value > 999999)
|
||||
throw new ArgumentOutOfRangeException(nameof(value),
|
||||
"Wert muss zwischen 0 und 999999 liegen.");
|
||||
|
||||
Value = value;
|
||||
}
|
||||
|
||||
public override string ToString() => Value.ToString("D6");
|
||||
|
||||
public static implicit operator int(SixDigitInt v) => v.Value;
|
||||
Value = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int Value { get; }
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Value.ToString("D6");
|
||||
}
|
||||
|
||||
public static implicit operator int(SixDigitInt v)
|
||||
{
|
||||
return v.Value;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user