Commit Graph

6 Commits

Author SHA1 Message Date
Jonas 0eed8020b8 Convert field to jagged arrays; add local SignalR UI
Change game field representation to jagged arrays (int[][]) for JSON/SignalR compatibility and add conversion helpers in GameManager. Make Coordinates JSON-serializable (constructor and JsonPropertyName attributes). Update GameHubSocket: validate field size, fix JoinGame parameter order/Group join, rename Place->Drop and send proper game id. Add client-side local play support: GameConnection SignalR client, LocalGame orchestration for two local players, and UI components (GameCreationMenu, Slider) plus GameSettings interface. Update LocalMode route to use the new creation UI and start local games. These changes enable reliable serialization over SignalR and a local two-player flow with a creation UI.
2026-03-12 23:20:05 +01:00
Jonas e8b45fa235 Add column drop, game info DTO, and disconnect
Introduce column-based drop mechanics and game info transfer; add disconnect handling and related API/interface updates. GameField API renamed Place->Drop and PlaceResult->DropResult, added ColumnFull, IsFull, and updated drop logic to insert at lowest empty row. Game model now exposes Players, adds GetPlayerByTag and makes StartGame public. New GameInformationDto conveys game state and field. Hub methods updated: GameCreated->GameJoined, RequestGameInformation, Place now forwards to Drop, and OnDisconnectedAsync notifies GameManager. GameManager implements RequestGameInformation, Drop (validates moves, broadcasts FieldUpdated and GameEnded on win/draw), improved JoinGame logic to auto-start when two players join, and handles player disconnects. Repository and interface extended with GetOneByConnectionId. Also tightened SignalR timeouts in Program.
2026-03-12 23:20:05 +01:00
Jonas 955d1e18c6 Add player tags, game lifecycle and win checks
Additions and refactors across controllers, models, repo and services to support game lifecycle and win detection. Key changes:

- Models: Player now has PlayerTag; Game assigns tags, starts when 2 players join, exposes GetPlayerByConnectionId, StartGame and EndGame helpers.
- GameField: Implemented win-detection (CountInDirection, CheckLine, CheckForWin) and minor backing-field init.
- Repository/API: GameRepository.Create no longer accepts a Player (repo only creates games); minor variable cleanups; IGameRepository signature updated accordingly.
- Services: GameManager now injects IHubContext<GameHubSocket>, moves player-adding into manager (CreateGame), makes JoinGame async and notifies the SignalR group when a game starts, and adds a placeholder async Place method. Controller (GameHubSocket) also exposes a Place method stub to match the service API.

Motivation: separate responsibilities so repository only creates games, manager handles player joins and notifications, and add core game logic (player tagging and win checks) needed for gameplay. Place methods are added as placeholders for future move handling.
2026-03-12 23:20:05 +01:00
jonas 0e7bfb7241 Refactor GameRepository and GameManager architecture, introduce Player model, and update dependency registration in Program.cs. 2026-03-12 23:20:05 +01:00
jonas b967bd70eb Refactor and clean up codebase:
- Introduced `IGameRepository` interface and its implementation.
- Transitioned namespaces to `file-scoped` for consistency.
- Simplified class definitions, e.g., `Game` and `SixDigitInt`.
- Restructured `GameField` logic for improved readability and functionality.
- Fixed formatting issues in `API.csproj` and added a `using` directive in `Program.cs`.
2026-03-12 23:20:05 +01:00
jhim 5db7ac1676 Added Backend Classes and FUnctions for an working Game. But lacking Implementations 2026-03-12 23:20:05 +01:00