Change game field representation to jagged arrays (int[][]) for JSON/SignalR compatibility and add conversion helpers in GameManager. Make Coordinates JSON-serializable (constructor and JsonPropertyName attributes). Update GameHubSocket: validate field size, fix JoinGame parameter order/Group join, rename Place->Drop and send proper game id. Add client-side local play support: GameConnection SignalR client, LocalGame orchestration for two local players, and UI components (GameCreationMenu, Slider) plus GameSettings interface. Update LocalMode route to use the new creation UI and start local games. These changes enable reliable serialization over SignalR and a local two-player flow with a creation UI.
Introduce CurrentTurn to Game (default 1) and expose it via GameInformationDto. Update GameManager to include CurrentTurn in the GameInformation payload, validate that a player can only Drop when it is their turn, and toggle CurrentTurn between 1 and 2 after a successful move. Also use a safe fallback (0) when game is null.
Introduce column-based drop mechanics and game info transfer; add disconnect handling and related API/interface updates. GameField API renamed Place->Drop and PlaceResult->DropResult, added ColumnFull, IsFull, and updated drop logic to insert at lowest empty row. Game model now exposes Players, adds GetPlayerByTag and makes StartGame public. New GameInformationDto conveys game state and field. Hub methods updated: GameCreated->GameJoined, RequestGameInformation, Place now forwards to Drop, and OnDisconnectedAsync notifies GameManager. GameManager implements RequestGameInformation, Drop (validates moves, broadcasts FieldUpdated and GameEnded on win/draw), improved JoinGame logic to auto-start when two players join, and handles player disconnects. Repository and interface extended with GetOneByConnectionId. Also tightened SignalR timeouts in Program.
Additions and refactors across controllers, models, repo and services to support game lifecycle and win detection. Key changes:
- Models: Player now has PlayerTag; Game assigns tags, starts when 2 players join, exposes GetPlayerByConnectionId, StartGame and EndGame helpers.
- GameField: Implemented win-detection (CountInDirection, CheckLine, CheckForWin) and minor backing-field init.
- Repository/API: GameRepository.Create no longer accepts a Player (repo only creates games); minor variable cleanups; IGameRepository signature updated accordingly.
- Services: GameManager now injects IHubContext<GameHubSocket>, moves player-adding into manager (CreateGame), makes JoinGame async and notifies the SignalR group when a game starts, and adds a placeholder async Place method. Controller (GameHubSocket) also exposes a Place method stub to match the service API.
Motivation: separate responsibilities so repository only creates games, manager handles player joins and notifications, and add core game logic (player tagging and win checks) needed for gameplay. Place methods are added as placeholders for future move handling.
Change GameManager/CreateGame to return (gameId, gameCode) and Make JoinGame return the game Id (or null) instead of a bool. Update IGameManager signature accordingly. Refactor Hub methods to construct Player objects, accept Coordinates for game creation, use the manager results to add connections to groups and send GameCreated with GameId and GameCode, and handle join failures with an error message. Simplify Player class to use a primary-constructor style with property initialization; add necessary using directives.
Replace the nullable PlayerConnectionIds array with a private List<Player> inside Game and add AddPlayer/RemovePlayer methods to manage membership. Have GameRepository.Create attach the initial player to the newly created game. Implement GameManager.CreateGame and JoinGame to call the repository (using the injected gameRepository) — CreateGame returns the created game's code and JoinGame looks up the game and tries to add the player. Also update imports accordingly. These changes centralize player handling in the Game model and connect repository/manager flows to use it.
- Introduced `IGameRepository` interface and its implementation.
- Transitioned namespaces to `file-scoped` for consistency.
- Simplified class definitions, e.g., `Game` and `SixDigitInt`.
- Restructured `GameField` logic for improved readability and functionality.
- Fixed formatting issues in `API.csproj` and added a `using` directive in `Program.cs`.