Schlangen werden angezeigt aber sind noch nicht bewegbar
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@@ -3,19 +3,77 @@ const Playground = require("../Playground/Playground");
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class Snake{
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/** @param {SocketUser} player @param {Playground} playground */
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constructor(player, playground, color, startTiles) {
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constructor(player, playground, color, startTiles, startMovement) {
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this.player = player;
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this.playground = playground;
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this.color = color;
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this.tiles = [];
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this.nextMovement = null;
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this.nextMovement = startMovement;
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this.directionDegree = new Map([
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["right", 0],
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["down", 90],
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["left", 180],
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["up", 270]
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]);
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this.player.socket.on("movement", (data) => { this.updateNextMovement(data) })
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this.setup(startTiles);
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}
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setup(startTiles){
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this.player.socket.emit("color", this.color);
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const headX = startTiles.x;
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const headY = startTiles.y;
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let dx = 0;
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let dy = 0;
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switch (this.nextMovement) {
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case "up": dy = 1; break;
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case "down": dy = -1; break;
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case "left": dx = 1; break;
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case "right": dx = -1; break;
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}
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for (let i = 0; i < 3; i++) {
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let type = null;
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switch(i){
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case 0:
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type = "Head";
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break;
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case 2:
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type = "End";
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break;
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default:
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type = "Straight";
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break;
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}
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this.tiles.push({
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class: "Snake",
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type: type,
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color: this.color,
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deg: this.directionDegree.get(this.nextMovement),
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x: headX + i * dx,
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y: headY + i * dy
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});
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}
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this.drawTiles();
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console.log(this.tiles);
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}
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drawTiles(){
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this.tiles.forEach(tile => {
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this.playground.setTile(tile.x, tile.y, tile);
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})
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}
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updateNextMovement(data){
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console.log(`${this.player.username} | ${this.nextMovement}`);
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}
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}
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