Files
DoubleSnake/backend/src/SocketIO/GameManager/GameManager.js
T
2025-04-01 12:54:53 +02:00

43 lines
1.2 KiB
JavaScript

const SocketUser = require("../Classes/SocketUser");
const LobbyManager = require("../LobbyManager/LobbyManager");
const Game = require("./Game/Game");
class GameManager {
/** @param {socketIO.Server} io @param {LobbyManager} lobbyManager */
constructor(io, lobbyManager) {
this.io = io;
this.lobbyManager = lobbyManager;
/** @type {Map<string, Game>}*/
this.games = new Map();
}
/** @param {SocketUser} user */
joinGame(user){
const wasInLobby = false;
const oldLobbySave = undefined;
this.lobbyManager.oldLobbys.forEach(oldLobby => {
oldLobby.users.forEach(lobbyUser => {
if(lobbyUser.id === user.id){
wasInLobby = true;
oldLobbySave = oldLobby;
}
});
});
if(!wasInLobby) user.socket.disconnect();
// Checken ob lobby existiert
// neuen Lobby erstellen Aufgabe
}
generateNonExistingCode() {
let code;
do {
code = Math.random().toString(36).substring(2, 8).toUpperCase();
} while (this.games.has(code));
return code;
}
}
module.exports = GameManager;