74 lines
2.1 KiB
JavaScript
74 lines
2.1 KiB
JavaScript
const socketIO = require("socket.io");
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const SocketUser = require("../Classes/SocketUser");
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const TemporaryLobby = require("../LobbyManager/Classes/TemporaryLobby");
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const LobbyManager = require("../LobbyManager/LobbyManager");
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const DataBaseManager = require("../../Database/DataBaseManager");
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const Game = require("./Game/Game");
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class GameManager {
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/** @param {socketIO.Server} io @param {DataBaseManager} db @param {LobbyManager} lobbyManager */
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constructor(io, db, lobbyManager) {
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this.io = io;
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this.db = db;
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this.lobbyManager = lobbyManager;
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/** @type {Map<string, Game>}*/
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this.games = new Map();
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// Für Debugging
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// setInterval(() => {
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// console.log(`Es gibt ${this.games.size} Spiele`);
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// });
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}
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/** @param {SocketUser} user */
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joinGame(user){
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let wasInLobby = false;
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/** @type {TemporaryLobby} */
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let oldLobbySave = undefined;
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this.lobbyManager.oldLobbys.forEach(oldLobby => {
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oldLobby.users.forEach(lobbyUser => {
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if(lobbyUser.id === user.id){
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wasInLobby = true;
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oldLobbySave = oldLobby;
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}
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});
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});
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if(!wasInLobby) return 1;
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if(!oldLobbySave.gameCode){
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const code = this.generateNonExistingCode();
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const game = new Game(this.io, this, code);
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this.games.set(code, game);
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oldLobbySave.gameCode = code;
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}
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const response = this.games.get(oldLobbySave.gameCode).addUser(user);
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if(response === 1) return 1;
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return oldLobbySave.gameCode;
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}
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async leaveGame(user, code){
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const game = this.games.get(code);
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if(!game) return 1;
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const response = await game.leaveUser(user);
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if(response === 1) this.games.delete(code);
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}
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generateNonExistingCode() {
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let code;
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do {
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code = Math.random().toString(36).substring(2, 8).toUpperCase();
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} while (this.games.has(code));
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return code;
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}
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}
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module.exports = GameManager; |