Files
DoubleSnake/backend/src/SocketIO/GameManager/GameManager.js
T

74 lines
2.1 KiB
JavaScript

const socketIO = require("socket.io");
const SocketUser = require("../Classes/SocketUser");
const TemporaryLobby = require("../LobbyManager/Classes/TemporaryLobby");
const LobbyManager = require("../LobbyManager/LobbyManager");
const DataBaseManager = require("../../Database/DataBaseManager");
const Game = require("./Game/Game");
class GameManager {
/** @param {socketIO.Server} io @param {DataBaseManager} db @param {LobbyManager} lobbyManager */
constructor(io, db, lobbyManager) {
this.io = io;
this.db = db;
this.lobbyManager = lobbyManager;
/** @type {Map<string, Game>}*/
this.games = new Map();
// Für Debugging
// setInterval(() => {
// console.log(`Es gibt ${this.games.size} Spiele`);
// });
}
/** @param {SocketUser} user */
joinGame(user){
let wasInLobby = false;
/** @type {TemporaryLobby} */
let oldLobbySave = undefined;
this.lobbyManager.oldLobbys.forEach(oldLobby => {
oldLobby.users.forEach(lobbyUser => {
if(lobbyUser.id === user.id){
wasInLobby = true;
oldLobbySave = oldLobby;
}
});
});
if(!wasInLobby) return 1;
if(!oldLobbySave.gameCode){
const code = this.generateNonExistingCode();
const game = new Game(this.io, this, code);
this.games.set(code, game);
oldLobbySave.gameCode = code;
}
const response = this.games.get(oldLobbySave.gameCode).addUser(user);
if(response === 1) return 1;
return oldLobbySave.gameCode;
}
async leaveGame(user, code){
const game = this.games.get(code);
if(!game) return 1;
const response = await game.leaveUser(user);
if(response === 1) this.games.delete(code);
}
generateNonExistingCode() {
let code;
do {
code = Math.random().toString(36).substring(2, 8).toUpperCase();
} while (this.games.has(code));
return code;
}
}
module.exports = GameManager;