Refactor and clean up codebase:

- Introduced `IGameRepository` interface and its implementation.
- Transitioned namespaces to `file-scoped` for consistency.
- Simplified class definitions, e.g., `Game` and `SixDigitInt`.
- Restructured `GameField` logic for improved readability and functionality.
- Fixed formatting issues in `API.csproj` and added a `using` directive in `Program.cs`.
This commit is contained in:
2026-02-27 20:36:44 +01:00
committed by Jonas
parent 5db7ac1676
commit b967bd70eb
11 changed files with 153 additions and 157 deletions
+9 -13
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@@ -1,18 +1,14 @@
<Project Sdk="Microsoft.NET.Sdk.Web"> <Project Sdk="Microsoft.NET.Sdk.Web">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net9.0</TargetFramework> <TargetFramework>net9.0</TargetFramework>
<Nullable>enable</Nullable> <Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="9.0.12" /> <PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="9.0.12"/>
<PackageReference Include="Swashbuckle.AspNetCore" Version="7.2.0" /> <PackageReference Include="Swashbuckle.AspNetCore" Version="7.2.0"/>
</ItemGroup> </ItemGroup>
<ItemGroup>
<Folder Include="Repository\" />
</ItemGroup>
</Project> </Project>
+5 -5
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@@ -4,18 +4,18 @@ namespace API.Controllers;
public class GameHubSocket : Hub public class GameHubSocket : Hub
{ {
public async Task CreateGame(string playerName, ) public async Task CreateGame(string playerName)
{ {
await Groups.AddToGroupAsync(Context.ConnectionId, gameId); // TODO: create
await Clients.Group(gameId).SendAsync("PlayerJoined", new await Groups.AddToGroupAsync(Context.ConnectionId, "gameId");
await Clients.Group("gameId").SendAsync("PlayerJoined", new
{ {
ConnectionId = Context.ConnectionId, Context.ConnectionId,
PlayerName = playerName PlayerName = playerName
}); });
} }
public async Task JoinGame(string gameId, string playerName) public async Task JoinGame(string gameId, string playerName)
{ {
} }
} }
+1 -1
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@@ -11,4 +11,4 @@ public class StatusController : ControllerBase
{ {
return Ok("Running"); return Ok("Running");
} }
} }
+21 -16
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@@ -1,20 +1,25 @@
namespace API.Models.DataClasses namespace API.Models.DataClasses;
public readonly record struct SixDigitInt
{ {
public readonly record struct SixDigitInt public SixDigitInt(int value)
{ {
public int Value { get; } if (value < 0 || value > 999999)
throw new ArgumentOutOfRangeException(nameof(value),
"Wert muss zwischen 0 und 999999 liegen.");
public SixDigitInt(int value) Value = value;
{
if (value < 0 || value > 999999)
throw new ArgumentOutOfRangeException(nameof(value),
"Wert muss zwischen 0 und 999999 liegen.");
Value = value;
}
public override string ToString() => Value.ToString("D6");
public static implicit operator int(SixDigitInt v) => v.Value;
} }
}
public int Value { get; }
public override string ToString()
{
return Value.ToString("D6");
}
public static implicit operator int(SixDigitInt v)
{
return v.Value;
}
}
+15 -22
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@@ -1,26 +1,19 @@
using API.Models.DataClasses; using API.Models.DataClasses;
namespace API.Models.Game namespace API.Models.Game;
public enum GameState
{ {
public enum GameState Lobby,
{ Running,
Lobby, Ended
Running,
Ended
}
public class Game
{
public string Id { get; init; } = Guid.NewGuid().ToString();
public SixDigitInt GameCode { get; }
public string?[] PlayerConnectionIds { get; set; } = new string?[2];
public GameState State { get; private set; } = GameState.Lobby;
public GameField Field { get; }
public Game(Coordinates gFs, SixDigitInt gameCode)
{
Field = new GameField(gFs);
GameCode = gameCode;
}
}
} }
public class Game(Coordinates gFs, SixDigitInt gameCode)
{
public string Id { get; init; } = Guid.NewGuid().ToString();
public SixDigitInt GameCode { get; } = gameCode;
public string?[] PlayerConnectionIds { get; set; } = new string?[2];
public GameState State { get; private set; } = GameState.Lobby;
public GameField Field { get; } = new(gFs);
}
+67 -74
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@@ -1,86 +1,79 @@
namespace API.Models.Game namespace API.Models.Game;
public class Coordinates
{ {
public class Coordinates public int X;
public int Y;
}
public enum PlaceResult
{
OutOfGameField,
NotAllowedPlayer,
OccupiedRed,
OccupiedYellow,
InvalidFieldValue,
Placed
}
public enum FieldState
{
OutOfGameField,
Empty,
OccupiedRed,
OccupiedYellow,
InvalidFieldValue
}
public class GameField(Coordinates gFs)
{
public int[,] CurrentField { get; } = new int[gFs.Y, gFs.X];
public int[,] BackupField { get; } = new int[gFs.Y, gFs.X];
public PlaceResult Place(Coordinates coordinates, int player)
{ {
public int X; if (coordinates.X < 0 || coordinates.X >= CurrentField.GetLength(1) ||
public int Y; coordinates.Y < 0 || coordinates.Y >= CurrentField.GetLength(0))
} return PlaceResult.OutOfGameField;
public enum PlaceResult if (player != 1 && player != 2)
{ return PlaceResult.NotAllowedPlayer;
OutOfGameField,
NotAllowedPlayer,
OccupiedRed,
OccupiedYellow,
InvalidFieldValue,
Placed
}
public enum FieldState var currentValue = CurrentField[coordinates.Y, coordinates.X];
{
OutOfGameField,
Empty,
OccupiedRed,
OccupiedYellow,
InvalidFieldValue
}
public class GameField(Coordinates gFs)
{
public int[,] CurrentField { get; } = new int[gFs.Y, gFs.X];
public int[,] BackupField { get; } = new int[gFs.Y, gFs.X];
public PlaceResult Place(Coordinates coordinates, int player)
{
if (coordinates.X < 0 || coordinates.X >= CurrentField.GetLength(1) ||
coordinates.Y < 0 || coordinates.Y >= CurrentField.GetLength(0))
{
return PlaceResult.OutOfGameField;
}
if (player != 1 && player != 2)
return PlaceResult.NotAllowedPlayer;
int currentValue = CurrentField[coordinates.Y, coordinates.X];
if (currentValue != 0)
{
return currentValue switch
{
1 => PlaceResult.OccupiedRed,
2 => PlaceResult.OccupiedYellow,
_ => PlaceResult.InvalidFieldValue
};
}
CreateSave();
CurrentField[coordinates.Y, coordinates.X] = player;
return PlaceResult.Placed;
}
public FieldState CheckField(Coordinates coordinates)
{
if (coordinates.X < 0 || coordinates.X >= CurrentField.GetLength(1) ||
coordinates.Y < 0 || coordinates.Y >= CurrentField.GetLength(0))
{
return FieldState.OutOfGameField;
}
int currentValue = CurrentField[coordinates.Y, coordinates.X];
if (currentValue != 0)
return currentValue switch return currentValue switch
{ {
0 => FieldState.Empty, 1 => PlaceResult.OccupiedRed,
1 => FieldState.OccupiedRed, 2 => PlaceResult.OccupiedYellow,
2 => FieldState.OccupiedYellow, _ => PlaceResult.InvalidFieldValue
_ => FieldState.InvalidFieldValue
}; };
}
private void CreateSave() CreateSave();
CurrentField[coordinates.Y, coordinates.X] = player;
return PlaceResult.Placed;
}
public FieldState CheckField(Coordinates coordinates)
{
if (coordinates.X < 0 || coordinates.X >= CurrentField.GetLength(1) ||
coordinates.Y < 0 || coordinates.Y >= CurrentField.GetLength(0))
return FieldState.OutOfGameField;
var currentValue = CurrentField[coordinates.Y, coordinates.X];
return currentValue switch
{ {
Array.Copy(CurrentField, BackupField, CurrentField.Length); 0 => FieldState.Empty,
} 1 => FieldState.OccupiedRed,
2 => FieldState.OccupiedYellow,
_ => FieldState.InvalidFieldValue
};
}
private void CreateSave()
{
Array.Copy(CurrentField, BackupField, CurrentField.Length);
} }
} }
+3 -2
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@@ -1,3 +1,4 @@
using API.Controllers;
using API.Services.GameManager; using API.Services.GameManager;
var builder = WebApplication.CreateBuilder(args); var builder = WebApplication.CreateBuilder(args);
@@ -28,8 +29,8 @@ app.UseStaticFiles();
app.UseAuthorization(); app.UseAuthorization();
app.MapControllers(); app.MapControllers();
app.MapHub<API.Controllers.GameHubSocket>("/api/gamehub"); app.MapHub<GameHubSocket>("/api/gamehub");
app.MapFallbackToFile("index.html"); app.MapFallbackToFile("index.html");
app.Run(); app.Run();
+5
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@@ -0,0 +1,5 @@
namespace API.Repository.Game;
public class GameRepository : IGameRepository
{
}
+5
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@@ -0,0 +1,5 @@
namespace API.Repository.Game;
public interface IGameRepository
{
}
+16 -17
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@@ -1,20 +1,19 @@
namespace API.Services.GameManager namespace API.Services.GameManager;
public class GameManager : IGameManager
{ {
public class GameManager : IGameManager public int CreateGame(string playerName)
{ {
public int CreateGame(string playerName) throw new NotImplementedException();
{
throw new NotImplementedException();
}
public bool JoinGame(string playerName, int gameCode)
{
throw new NotImplementedException();
}
private int GenerateNonExistingGameCode()
{
return 0;
}
} }
}
public bool JoinGame(string playerName, int gameCode)
{
throw new NotImplementedException();
}
private int GenerateNonExistingGameCode()
{
return 0;
}
}
+6 -7
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@@ -1,8 +1,7 @@
namespace API.Services.GameManager namespace API.Services.GameManager;
public interface IGameManager
{ {
public interface IGameManager public int CreateGame(string playerName);
{ public bool JoinGame(string playerName, int gameCode);
public int CreateGame(string playerName); }
public bool JoinGame(string playerName, int gameCode);
}
}