Refactor and clean up codebase:
- Introduced `IGameRepository` interface and its implementation. - Transitioned namespaces to `file-scoped` for consistency. - Simplified class definitions, e.g., `Game` and `SixDigitInt`. - Restructured `GameField` logic for improved readability and functionality. - Fixed formatting issues in `API.csproj` and added a `using` directive in `Program.cs`.
This commit is contained in:
+9
-13
@@ -1,18 +1,14 @@
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<Project Sdk="Microsoft.NET.Sdk.Web">
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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<PropertyGroup>
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<TargetFramework>net9.0</TargetFramework>
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<Nullable>enable</Nullable>
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<ImplicitUsings>enable</ImplicitUsings>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="9.0.12" />
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<PackageReference Include="Swashbuckle.AspNetCore" Version="7.2.0" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Repository\" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.AspNetCore.OpenApi" Version="9.0.12"/>
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<PackageReference Include="Swashbuckle.AspNetCore" Version="7.2.0"/>
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</ItemGroup>
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</Project>
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@@ -4,18 +4,18 @@ namespace API.Controllers;
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public class GameHubSocket : Hub
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{
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public async Task CreateGame(string playerName, )
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public async Task CreateGame(string playerName)
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{
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await Groups.AddToGroupAsync(Context.ConnectionId, gameId);
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await Clients.Group(gameId).SendAsync("PlayerJoined", new
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// TODO: create
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await Groups.AddToGroupAsync(Context.ConnectionId, "gameId");
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await Clients.Group("gameId").SendAsync("PlayerJoined", new
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{
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ConnectionId = Context.ConnectionId,
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Context.ConnectionId,
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PlayerName = playerName
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});
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}
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public async Task JoinGame(string gameId, string playerName)
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{
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}
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}
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@@ -11,4 +11,4 @@ public class StatusController : ControllerBase
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{
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return Ok("Running");
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}
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}
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}
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@@ -1,20 +1,25 @@
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namespace API.Models.DataClasses
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namespace API.Models.DataClasses;
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public readonly record struct SixDigitInt
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{
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public readonly record struct SixDigitInt
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public SixDigitInt(int value)
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{
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public int Value { get; }
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if (value < 0 || value > 999999)
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throw new ArgumentOutOfRangeException(nameof(value),
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"Wert muss zwischen 0 und 999999 liegen.");
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public SixDigitInt(int value)
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{
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if (value < 0 || value > 999999)
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throw new ArgumentOutOfRangeException(nameof(value),
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"Wert muss zwischen 0 und 999999 liegen.");
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Value = value;
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}
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public override string ToString() => Value.ToString("D6");
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public static implicit operator int(SixDigitInt v) => v.Value;
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Value = value;
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}
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}
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public int Value { get; }
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public override string ToString()
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{
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return Value.ToString("D6");
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}
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public static implicit operator int(SixDigitInt v)
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{
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return v.Value;
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}
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}
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+15
-22
@@ -1,26 +1,19 @@
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using API.Models.DataClasses;
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namespace API.Models.Game
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namespace API.Models.Game;
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public enum GameState
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{
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public enum GameState
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{
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Lobby,
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Running,
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Ended
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}
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public class Game
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{
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public string Id { get; init; } = Guid.NewGuid().ToString();
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public SixDigitInt GameCode { get; }
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public string?[] PlayerConnectionIds { get; set; } = new string?[2];
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public GameState State { get; private set; } = GameState.Lobby;
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public GameField Field { get; }
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public Game(Coordinates gFs, SixDigitInt gameCode)
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{
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Field = new GameField(gFs);
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GameCode = gameCode;
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}
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}
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Lobby,
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Running,
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Ended
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}
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public class Game(Coordinates gFs, SixDigitInt gameCode)
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{
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public string Id { get; init; } = Guid.NewGuid().ToString();
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public SixDigitInt GameCode { get; } = gameCode;
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public string?[] PlayerConnectionIds { get; set; } = new string?[2];
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public GameState State { get; private set; } = GameState.Lobby;
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public GameField Field { get; } = new(gFs);
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}
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@@ -1,86 +1,79 @@
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namespace API.Models.Game
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namespace API.Models.Game;
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public class Coordinates
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{
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public class Coordinates
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public int X;
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public int Y;
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}
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public enum PlaceResult
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{
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OutOfGameField,
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NotAllowedPlayer,
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OccupiedRed,
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OccupiedYellow,
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InvalidFieldValue,
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Placed
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}
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public enum FieldState
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{
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OutOfGameField,
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Empty,
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OccupiedRed,
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OccupiedYellow,
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InvalidFieldValue
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}
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public class GameField(Coordinates gFs)
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{
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public int[,] CurrentField { get; } = new int[gFs.Y, gFs.X];
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public int[,] BackupField { get; } = new int[gFs.Y, gFs.X];
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public PlaceResult Place(Coordinates coordinates, int player)
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{
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public int X;
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public int Y;
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}
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if (coordinates.X < 0 || coordinates.X >= CurrentField.GetLength(1) ||
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coordinates.Y < 0 || coordinates.Y >= CurrentField.GetLength(0))
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return PlaceResult.OutOfGameField;
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public enum PlaceResult
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{
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OutOfGameField,
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NotAllowedPlayer,
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OccupiedRed,
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OccupiedYellow,
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InvalidFieldValue,
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Placed
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}
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if (player != 1 && player != 2)
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return PlaceResult.NotAllowedPlayer;
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public enum FieldState
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{
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OutOfGameField,
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Empty,
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OccupiedRed,
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OccupiedYellow,
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InvalidFieldValue
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}
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public class GameField(Coordinates gFs)
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{
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public int[,] CurrentField { get; } = new int[gFs.Y, gFs.X];
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public int[,] BackupField { get; } = new int[gFs.Y, gFs.X];
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public PlaceResult Place(Coordinates coordinates, int player)
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{
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if (coordinates.X < 0 || coordinates.X >= CurrentField.GetLength(1) ||
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coordinates.Y < 0 || coordinates.Y >= CurrentField.GetLength(0))
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{
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return PlaceResult.OutOfGameField;
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}
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if (player != 1 && player != 2)
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return PlaceResult.NotAllowedPlayer;
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int currentValue = CurrentField[coordinates.Y, coordinates.X];
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if (currentValue != 0)
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{
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return currentValue switch
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{
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1 => PlaceResult.OccupiedRed,
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2 => PlaceResult.OccupiedYellow,
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_ => PlaceResult.InvalidFieldValue
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};
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}
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CreateSave();
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CurrentField[coordinates.Y, coordinates.X] = player;
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return PlaceResult.Placed;
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}
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public FieldState CheckField(Coordinates coordinates)
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{
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if (coordinates.X < 0 || coordinates.X >= CurrentField.GetLength(1) ||
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coordinates.Y < 0 || coordinates.Y >= CurrentField.GetLength(0))
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{
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return FieldState.OutOfGameField;
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}
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int currentValue = CurrentField[coordinates.Y, coordinates.X];
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var currentValue = CurrentField[coordinates.Y, coordinates.X];
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if (currentValue != 0)
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return currentValue switch
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{
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0 => FieldState.Empty,
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1 => FieldState.OccupiedRed,
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2 => FieldState.OccupiedYellow,
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_ => FieldState.InvalidFieldValue
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1 => PlaceResult.OccupiedRed,
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2 => PlaceResult.OccupiedYellow,
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_ => PlaceResult.InvalidFieldValue
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};
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}
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private void CreateSave()
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CreateSave();
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CurrentField[coordinates.Y, coordinates.X] = player;
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return PlaceResult.Placed;
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}
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public FieldState CheckField(Coordinates coordinates)
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{
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if (coordinates.X < 0 || coordinates.X >= CurrentField.GetLength(1) ||
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coordinates.Y < 0 || coordinates.Y >= CurrentField.GetLength(0))
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return FieldState.OutOfGameField;
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var currentValue = CurrentField[coordinates.Y, coordinates.X];
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return currentValue switch
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{
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Array.Copy(CurrentField, BackupField, CurrentField.Length);
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}
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0 => FieldState.Empty,
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1 => FieldState.OccupiedRed,
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2 => FieldState.OccupiedYellow,
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_ => FieldState.InvalidFieldValue
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};
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}
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private void CreateSave()
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{
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Array.Copy(CurrentField, BackupField, CurrentField.Length);
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}
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}
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+3
-2
@@ -1,3 +1,4 @@
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using API.Controllers;
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using API.Services.GameManager;
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var builder = WebApplication.CreateBuilder(args);
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@@ -28,8 +29,8 @@ app.UseStaticFiles();
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app.UseAuthorization();
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app.MapControllers();
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app.MapHub<API.Controllers.GameHubSocket>("/api/gamehub");
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app.MapHub<GameHubSocket>("/api/gamehub");
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app.MapFallbackToFile("index.html");
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app.Run();
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app.Run();
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@@ -0,0 +1,5 @@
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namespace API.Repository.Game;
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public class GameRepository : IGameRepository
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{
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}
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@@ -0,0 +1,5 @@
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namespace API.Repository.Game;
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public interface IGameRepository
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{
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}
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@@ -1,20 +1,19 @@
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namespace API.Services.GameManager
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namespace API.Services.GameManager;
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public class GameManager : IGameManager
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{
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public class GameManager : IGameManager
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public int CreateGame(string playerName)
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{
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public int CreateGame(string playerName)
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{
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throw new NotImplementedException();
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}
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public bool JoinGame(string playerName, int gameCode)
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{
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throw new NotImplementedException();
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}
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private int GenerateNonExistingGameCode()
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{
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return 0;
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}
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throw new NotImplementedException();
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}
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}
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public bool JoinGame(string playerName, int gameCode)
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{
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throw new NotImplementedException();
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}
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private int GenerateNonExistingGameCode()
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{
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return 0;
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}
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}
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@@ -1,8 +1,7 @@
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namespace API.Services.GameManager
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namespace API.Services.GameManager;
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public interface IGameManager
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{
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public interface IGameManager
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{
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public int CreateGame(string playerName);
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public bool JoinGame(string playerName, int gameCode);
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}
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}
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public int CreateGame(string playerName);
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public bool JoinGame(string playerName, int gameCode);
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}
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Reference in New Issue
Block a user