Files
4Gewinnt/API/Services/GameManager/GameManager.cs
T
Jonas 3cb2a6c159 Auto-delete ended games after delay
Schedule game removal after a short delay when a game ends. Adds ScheduleGameDeletion which starts a background task, waits (5s), checks the repository for the game and its Ended state, destroys it, and notifies the hub with "GameDestroyed". Calls to ScheduleGameDeletion were added after Win, Draw, and PlayerDisconnected; PlayerDisconnected no longer returns the SendAsync task but returns a completed task after scheduling deletion.
2026-03-12 23:20:05 +01:00

135 lines
3.9 KiB
C#

using API.Controllers;
using API.Models.DataClasses;
using API.Models.Game;
using API.Repository.GameRepo;
using Microsoft.AspNetCore.SignalR;
namespace API.Services.GameManager;
public class GameManager(IGameRepository gameRepository, IHubContext<GameHubSocket> hubContext) : IGameManager
{
public (string, int) CreateGame(Coordinates gFs, Player player)
{
var game = gameRepository.Create(gFs);
game.AddPlayer(player);
return (game.Id, game.GameCode);
}
public async Task<string?> JoinGame(Player player, int gameCode)
{
var game = gameRepository.GetOne(new SixDigitInt(gameCode));
var success = game != null && game.State == GameState.Lobby && game.AddPlayer(player);
if (!success) return null;
if (game.Players.Count == 2)
{
game.StartGame();
await hubContext.Clients.Group(game.Id).SendAsync("GameStarted", game.Players);
}
return game.Id;
}
public async Task RequestGameInformation(string gameId, string playerConnectionId)
{
var game = gameRepository.GetOne(gameId);
if (game == null)
return;
var gameInfoDto = new GameInformationDto
{
Players = game?.Players,
CurrentField = game?.Field.CurrentField,
State = game?.State
};
await hubContext.Clients.Client(playerConnectionId).SendAsync("GameInformation", gameInfoDto);
}
public async Task Drop(string gameCode, int column, string playerConnectionId)
{
var game = gameRepository.GetOne(gameCode);
var player = game?.GetPlayerByConnectionId(playerConnectionId);
if (player == null)
return;
var result = game.Field.Drop(column, player.PlayerTag);
if (result != DropResult.Placed)
{
await hubContext.Clients.Client(playerConnectionId).SendAsync("Error", "Ungültiger Zug.");
return;
}
await hubContext.Clients.Group(game.Id).SendAsync("FieldUpdated", game.Field.CurrentField);
var winResult = game.Field.CheckForWin();
if (winResult != 0)
{
var winPlayer = game.GetPlayerByTag(winResult);
game.EndGame();
await hubContext.Clients.Group(game.Id).SendAsync("GameEnded", new
{
Method = "Win",
Player = winPlayer
});
ScheduleGameDeletion(game.Id, TimeSpan.FromSeconds(5));
}
if (game.Field.IsFull())
{
game.EndGame();
await hubContext.Clients.Group(game.Id).SendAsync("GameEnded", new
{
Method = "Draw"
});
ScheduleGameDeletion(game.Id, TimeSpan.FromSeconds(5));
}
}
public Task DisconnectedPlayer(string playerConnectionId)
{
var game = gameRepository.GetOneByConnectionId(playerConnectionId);
if (game == null)
return Task.CompletedTask;
var player = game.GetPlayerByConnectionId(playerConnectionId);
if (player == null)
return Task.CompletedTask;
game.RemovePlayer(playerConnectionId);
game.EndGame();
hubContext.Clients.Group(game.Id).SendAsync("GameEnded", new
{
Method = "PlayerDisconnected",
Player = player
});
ScheduleGameDeletion(game.Id, TimeSpan.FromSeconds(5));
return Task.CompletedTask;
}
private void ScheduleGameDeletion(string gameId, TimeSpan delay)
{
_ = Task.Run(async () =>
{
await Task.Delay(delay);
var g = gameRepository.GetOne(gameId);
if (g != null && g.State == GameState.Ended)
{
gameRepository.Destroy(gameId);
await hubContext.Clients.Group(gameId).SendAsync("GameDestroyed");
}
});
}
}